FoVR Interactive portfolio

XR products, training and research built for real platforms.

FoVR’s portfolio includes released virtual reality products, immersive learning experiences and applied R&D. Production work demonstrates what has been taken onto real devices; FoVR Labs shows the technical research that informs what comes next.

6 studio projects
4 live experiences
5 FoVR Labs projects

Studio projects

Released and production-focused XR work.

These projects represent FoVR’s product, training and immersive application work, including experiences released on Meta Quest and other XR platforms.

A VR player creating a pink cat diamond painting in a cosy room
VR Game In development

Diamond Easy

Pick a colour. Place a diamond. Take it easy.

A cosy VR diamond-painting game where players place sparkling diamonds and complete artworks at their own pace.

VRCreativeRelaxingQuest
Valve Tutorial mixed reality training experience on Meta Quest
Immersive Learning Live on Meta Quest

Valve Tutorial

Hands-on mixed reality learning for industrial valve operation.

A Meta Quest mixed reality training experience that teaches valve operation and assembly through guided tasks, hand-tracked interaction and clear visual feedback in a risk-free environment.

VR TrainingMixed RealitySimulationMeta Quest
Forge of Elements logo
VR Experience Live on Meta Quest

Forge of Elements

Combine elemental forces in VR to build new worlds.

A VR adventure puzzle where players craft with elemental reactions to unlock realms, artifacts, and story-driven progression.

VRPuzzle AdventureQuest
Smash Room key art
VR Experience Live on Meta Quest & Steam

Smash Room

Cathartic VR destruction with satisfying physics.

Built for stress relief and fun: swing, smash, and demolish detailed environments with realistic physics and reactive feedback.

VRPhysicsArcade
Parcel Pummel cover artwork
VR Experience Live on Meta Quest

Parcel Pummel

Chaotic VR delivery arcade with parcels, pressure and physics.

A completed VR arcade experience about throwing, sorting and smashing parcels under pressure, built around quick physical fun and satisfying object interaction.

VRArcadePhysicsQuest
Streaming Space key art
XR Tooling In development

Streaming Space

XR streaming environment for creators.

An XR-ready studio space that blends interactive backdrops, spatial overlays, and creator-focused controls for live streaming.

XRCreator ToolsStreaming

FoVR Labs

Applied R&D for emerging XR interaction.

Labs projects are deliberately separated from production work. They explore new interaction patterns, platforms and technologies so FoVR can evaluate what is useful before those ideas are applied to larger products or client work.

Rubik’s Cube being scanned in VR via passthrough.
FoVR Labs Prototype

Rubik’s Cube MR Solver

A FoVR Labs prototype that scans a real Rubik’s Cube in passthrough and guides the user through solving it on Meta Quest.

Screenshot of Brick Forge displaying LEGO building instructions in mixed reality.
FoVR Labs Prototype

Brick Forge MR

A Meta Quest Presence Platform prototype that displays step-by-step 3D building instructions in passthrough using spatial anchoring and hand tracking.

3D vinyl collection laid out in front of the user.
FoVR Labs Prototype

WebXR Vinyl Collection Viewer

A WebXR experiment that turns a Discogs vinyl collection into an interactive 3D browsing experience with Spotify previews.

AI assistant looking at the screen.
FoVR Labs Prototype

AI Virtual Assistant XR Prototype

A FoVR Labs concept that combines Unity, speech recognition and AI responses to test how virtual assistants could support games, XR and interactive workflows.

View through passthrough MR headset showing virtual objects anchored to a real home environment.
FoVR Labs Research

Smart Glasses Spatial HUD Experiments

A FoVR Labs research entry exploring what useful HUD-style experiences could look like on smart glasses and lightweight display devices.

Your project

Need something similar built for your organisation?

FoVR can help with XR discovery, prototyping, training simulations, mixed reality and production application development.