
Diamond Easy
Pick a colour. Place a diamond. Take it easy.
A cosy VR diamond-painting game where players place sparkling diamonds and complete artworks at their own pace.
FoVR Interactive portfolio
FoVR’s portfolio includes released virtual reality products, immersive learning experiences and applied R&D. Production work demonstrates what has been taken onto real devices; FoVR Labs shows the technical research that informs what comes next.
Studio projects
These projects represent FoVR’s product, training and immersive application work, including experiences released on Meta Quest and other XR platforms.

Pick a colour. Place a diamond. Take it easy.
A cosy VR diamond-painting game where players place sparkling diamonds and complete artworks at their own pace.

Hands-on mixed reality learning for industrial valve operation.
A Meta Quest mixed reality training experience that teaches valve operation and assembly through guided tasks, hand-tracked interaction and clear visual feedback in a risk-free environment.

Combine elemental forces in VR to build new worlds.
A VR adventure puzzle where players craft with elemental reactions to unlock realms, artifacts, and story-driven progression.

Cathartic VR destruction with satisfying physics.
Built for stress relief and fun: swing, smash, and demolish detailed environments with realistic physics and reactive feedback.

Chaotic VR delivery arcade with parcels, pressure and physics.
A completed VR arcade experience about throwing, sorting and smashing parcels under pressure, built around quick physical fun and satisfying object interaction.

XR streaming environment for creators.
An XR-ready studio space that blends interactive backdrops, spatial overlays, and creator-focused controls for live streaming.
FoVR Labs
Labs projects are deliberately separated from production work. They explore new interaction patterns, platforms and technologies so FoVR can evaluate what is useful before those ideas are applied to larger products or client work.

A FoVR Labs prototype that scans a real Rubik’s Cube in passthrough and guides the user through solving it on Meta Quest.

A Meta Quest Presence Platform prototype that displays step-by-step 3D building instructions in passthrough using spatial anchoring and hand tracking.

A WebXR experiment that turns a Discogs vinyl collection into an interactive 3D browsing experience with Spotify previews.

A FoVR Labs concept that combines Unity, speech recognition and AI responses to test how virtual assistants could support games, XR and interactive workflows.

A FoVR Labs research entry exploring what useful HUD-style experiences could look like on smart glasses and lightweight display devices.
Your project
FoVR can help with XR discovery, prototyping, training simulations, mixed reality and production application development.