
Valve Tutorial
Hands-on mixed reality learning for industrial valve operation.
A guided learning experience that lets users explore valve operation and assembly through step-by-step tasks and visual prompts, in a risk-free virtual environment.
FoVR Portfolio
A mix of playable Quest and SteamVR projects, immersive learning work, and smaller lab builds exploring mixed reality, WebXR, AI and spatial UI.
Project collection
Live projects link through to their store pages. Lab projects show the experiments behind FoVR’s next ideas.

Hands-on mixed reality learning for industrial valve operation.
A guided learning experience that lets users explore valve operation and assembly through step-by-step tasks and visual prompts, in a risk-free virtual environment.

Combine elemental forces in VR to build new worlds.
A VR adventure puzzle where players craft with elemental reactions to unlock realms, artifacts, and story-driven progression.

Cathartic VR destruction with satisfying physics.
Built for stress relief and fun: swing, smash, and demolish detailed environments with realistic physics and reactive feedback.

Chaotic VR delivery arcade with parcels, pressure and physics.
A completed VR arcade experience about throwing, sorting and smashing parcels under pressure, built around quick physical fun and satisfying object interaction.

Mixed reality puzzle solving with passthrough, AI detection and guided overlays.
A FoVR Labs prototype that scans a real Rubik’s Cube in passthrough and guides the user through solving it on Meta Quest.

Mixed reality building instructions for playful hands-on assembly.
A Meta Quest Presence Platform prototype that displays step-by-step 3D building instructions in passthrough using spatial anchoring and hand tracking.

A browser-based spatial music browser for vinyl collections.
A WebXR experiment that turns a Discogs vinyl collection into an interactive 3D browsing experience with Spotify previews.

Voice-driven Unity assistant exploring AI interaction inside immersive experiences.
A FoVR Labs concept that combines Unity, speech recognition and AI responses to test how virtual assistants could support games, XR and interactive workflows.

Lightweight display prompts and hands-free interface patterns for wearable XR.
A FoVR Labs research entry exploring what useful HUD-style experiences could look like on smart glasses and lightweight display devices.

XR streaming environment for creators.
An XR-ready studio space that blends interactive backdrops, spatial overlays, and creator-focused controls for live streaming.