Shipped XR experiences
VR games and learning experiences that move beyond prototypes and make it onto real platforms.
About FoVR Interactive
FoVR Interactive is a Brisbane-based XR studio led by Matthew Aisthorpe. It is the polished home for shipped VR projects, immersive learning ideas, and spatial prototypes that are ready to be shown properly.

Studio story
FoVR started as a place to explore VR, games and spatial computing without waiting for permission. It has grown into a focused studio brand for the projects that are polished enough to stand on their own.
The work sits between playful XR, practical training and experimental interaction design. Some projects become shipped Quest or Steam experiences. Others stay in the lab long enough to test a new idea, mechanic or workflow.
The goal is not to make every idea huge. The goal is to keep building, learning and turning the best ideas into something people can actually try.
What FoVR focuses on
VR games and learning experiences that move beyond prototypes and make it onto real platforms.
Hands-on training flows that help people understand equipment, procedures and spatial concepts by doing.
Prototype work across passthrough, hand tracking, Quest, WebXR and emerging interaction ideas.
A focus on interaction feel, comfort, clarity and building things people can actually try.

Founder / Developer
I build and lead XR, AI and web projects, with FoVR acting as the studio home for my independent immersive work. I’m interested in the point where technology becomes tangible: when someone can pick something up, try it, break it, learn from it and understand it faster because it is spatial.
How it should feel
FoVR is not trying to look like a giant agency. It is a focused indie studio for XR products, learning tools and prototypes with a clear hands-on feel.
Work with FoVR
Reach out and we can shape the idea into something clear, testable and useful.