Portfolio Project
Smash Room
The Smash Room project was designed to create an immersive VR experience that allows users to safely vent their frustrations and relieve stress by smashing objects in a virtual environment. This project aimed to provide a fun and therapeutic outlet for users while showcasing advanced VR technology and interactive design.
Goals and Objectives
Stress Relief
Provide a safe and engaging platform for users to relieve stress and frustration through virtual object smashing.
Immersive Experience
Create a highly realistic and interactive VR environment that enhances user immersion.
Entertainment
Offer an enjoyable and satisfying experience that appeals to a wide audience.
Process and Development
Step 1: Concept and Planning
Worked with psychologists and entertainment experts to understand the therapeutic aspects of stress relief and incorporate them into the VR experience.
Step 2: Design and Prototyping
Developed detailed prototypes to visualise the interactive elements, object physics, and user flow within the VR environment.
Step 3: Development
Utilised Unity to build the VR experience, focusing on realistic object physics, smashing effects, and user interaction.
Step 4: Testing and Iteration
Conducted extensive testing to ensure functionality, usability, and enjoyment. Iterated based on user feedback to refine the experience.
Step 5: Final Delivery
Delivered a polished VR experience that meets the project’s objectives and provides a fun, therapeutic outlet for users on Steam and Meta App Lab.
Challenges and Solutions
Challenge: Ensuring Realistic Object Physics
Solution: Implemented advanced physics engines to accurately simulate object smashing and interactions, enhancing the realism of the experience.
Challenge: Balancing Fun and Therapeutic Elements
Solution: Collaborated with psychologists to ensure the experience is both entertaining and beneficial for stress relief, incorporating feedback into the design and development process.
Results and Impact
User Engagement
High levels of user engagement and satisfaction reported, with users appreciating the therapeutic and entertaining aspects of the experience.
Stress Relief
Users reported significant reductions in stress and frustration after using the Smash Room.
Positive Feedback
Received excellent feedback from users who enjoyed the immersive and interactive nature of the experience.