FoVR Project
Valve Tutorial
Hands-on mixed reality learning for industrial valve operation.
A guided learning experience that lets users explore valve operation and assembly through step-by-step tasks and visual prompts, in a risk-free virtual environment.

Overview
Valve Tutorial is a mixed reality valve training experience for Meta Quest. It helps users learn operation and assembly through guided, hands-on modules using hand tracking, with the option to switch into full VR when they want a more focused learning environment.
The project is designed around the idea that people understand equipment better when they can interact with it directly. Instead of reading a procedure or watching a flat video, users can explore parts, follow prompts, complete tasks and build confidence in a risk-free virtual space.
Goals and objectives
Enhance learning
Provide an engaging and interactive training environment that improves understanding and retention of valve operation through guided modules and direct interaction.
Risk-free learning
Create a safe virtual environment where users can explore, make mistakes and learn without risk to themselves or damage to real equipment.
Hands-on experience
Use hand tracking and mixed reality to mirror the feel of handling components, inspecting parts and working through an assembly sequence.
Process and development
1. Concept and learning flow
The project started with defining the learning objectives, valve operation flow and assembly sequence. The key question was not just what needed to be shown, but what the user needed to do in order to understand the process.
2. Model and interaction design
Detailed interaction flows were created to map how users would move through the experience, what they would interact with, and how prompts would guide the training sequence.
3. Build in Unity for Quest
The experience was built in Unity for Meta Quest, combining realistic valve models, guided prompts, hand-tracked interaction and virtual learning stages.
4. Playtesting and iteration
Testing focused on clarity, comfort, accuracy and interaction feel. The experience was refined based on feedback around pacing, task order and how clearly users understood the next step.
5. Ongoing updates
The experience can continue to improve as modules, interactions and learning requirements evolve.
Challenges and solutions
Ensuring realism and accuracy
The training needed to feel credible without becoming too complex. The solution was to focus on clear component relationships, practical interaction points and guided steps that supported the learning goal.
Optimising performance
The project needed to run smoothly on standalone Quest hardware. Asset optimisation and focused scene design helped keep the experience responsive while still feeling immersive.
Results and impact
Clearer understanding
Guided hands-on modules help users understand valve operation, component relationships and assembly flow more clearly than a passive explanation.
Safe learning environment
Users can experiment in a virtual environment where mistakes carry no risk to people or equipment.
Positive feedback
Users consistently call out the clarity of the guided flow and the value of interacting with parts directly.
Availability
Valve Tutorial is available on Meta Quest through the Meta store link above.