FoVR Project

AI Virtual Assistant XR Prototype

Voice-driven Unity assistant exploring AI interaction inside immersive experiences.

A FoVR Labs concept that combines Unity, speech recognition and AI responses to test how virtual assistants could support games, XR and interactive workflows.

AI assistant looking at the screen.
Type FoVR Labs
Status Prototype
Role Design, development and Unity prototype

Overview

AI Virtual Assistant XR Prototype is a Unity concept exploring how speech, AI responses and real-time interaction could support immersive experiences. The prototype tests a simple but important question: what happens when an assistant becomes part of the interactive environment rather than a separate chat box?

For FoVR, this belongs in Labs because it connects AI and XR in a practical way. It is not positioned as a finished product. It is a testbed for voice-driven interaction patterns that could support games, training or spatial workflows.

Goals and objectives

Test voice-first interaction

Explore how users can speak naturally to trigger actions, ask questions or move through an interactive experience.

Bring AI into Unity workflows

Use AI responses inside a real-time Unity environment rather than treating AI as a separate web interface.

Explore assistant behaviour for XR

Investigate how virtual assistants could support guidance, onboarding, training steps and responsive interactions in immersive products.

Key features

Voice-activated commands

The prototype listens for spoken input and uses that input to drive responses or actions.

AI-assisted responses

ChatGPT integration was used to explore natural language response patterns inside a Unity application.

Real-time Unity environment

The experience runs inside Unity, making it relevant for future XR, game and simulation workflows.

Practical interaction testing

The value of the project is in the interaction pattern: how voice, AI and real-time applications can work together.

Lab notes

This project is intentionally framed as an AI + XR experiment. It supports the future-facing side of FoVR without turning the studio site into a generic AI product portfolio.

The most relevant part for FoVR is the interaction direction: assistants that help users inside spatial experiences, not just assistants that sit beside them.