FoVR Project

Brick Forge MR

Mixed reality building instructions for playful hands-on assembly.

A Meta Quest Presence Platform prototype that displays step-by-step 3D building instructions in passthrough using spatial anchoring and hand tracking.

Screenshot of Brick Forge displaying LEGO building instructions in mixed reality.
Type FoVR Labs
Status Prototype
Role Design, development and hackathon prototype

Overview

Brick Forge MR is a mixed reality instruction viewer built for the Meta Quest Presence Platform Hackathon. The idea is to make building instructions feel more spatial, using passthrough to place step-by-step 3D guidance into the user’s real environment.

Rather than relying on a flat instruction booklet or a phone screen, Brick Forge lets the user inspect building steps in 3D, rotate the model and keep instructions anchored around them while they build.

Goals and objectives

Make instructions spatial

Turn a traditional instruction flow into something that can be placed, viewed and understood in real-world space.

Use hands-free interaction

Explore hand tracking as a natural way to move through steps, inspect models and interact without needing controllers.

Test mixed reality learning patterns

Use a playful building task to test ideas that could also apply to training, maintenance, assembly and guided workflows.

Key features

Passthrough building instructions

Instructions can be viewed in mixed reality, letting the user keep their physical workspace visible while following virtual guidance.

3D model inspection

Users can rotate, zoom and inspect building steps from multiple angles instead of relying on a fixed 2D diagram.

Spatial anchoring

Instruction elements can stay positioned in the user’s environment, making the experience feel more like a real workspace tool.

Quest-focused prototype

The project was built around Meta Quest capabilities including passthrough, hand tracking and the Presence Platform.

Lab notes

Brick Forge MR belongs in FoVR Labs because it shows how playful spatial interaction can lead into useful training and instruction patterns.

It is a good example of the kind of prototype FoVR should show: clear concept, visual demo, practical XR behaviour and a strong link between play and learning.